I'm a gameplay programmer with a passion for great user experiences. My goal is to be a leader in robust architectural design, solid development processes, and facilitating excellence in others.
For a couple years I provided programming services as a contractor to companies big and small, from 2 person shops to Ubisoft and an enterprise app developer. Before that I was a full-time developer at Electronic Arts.
Now I'm at SGN, an awesome mobile game company. However, all the opinions on this blog are my own and don't reflect the views of SGN or any other organization.
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